The Ever Changing Auroan Struggle
All in all, Ghost Recon Breakpoint has continued to provide a constant stream of valuable content. I tend to play at least once a day to sharpen my tactical thinking, situational awareness, and even help hone my eyes, ears, and navigational skills. I’ve always been a firm believer that video games can teach us many things.
There’s no substitute for real experience for sure, but simulation is one of many ways we hone our skills, and this game does a great job at it. I enjoy camping and foraging in real life and my ability to spot plants and even animals amid natural settings has gotten considerably better during my time outside thanks to this play style.
Not to mention how much perspective it can glean from conflict and how the road to hell can be paved with good intentions. That’s important to remember during a time where everyone is feeling the pressure of humanity as a maturing species.
While I enjoy that Nomad tends to fit well in the every-man dynamic, I feel like he/she should struggle more with this as well. Even Holt mentions how Bolivia was pretty straight forward on who the bad guy was.
Fighting your old friends has them re-thinking what the true sides of war look like. I would very much welcome a story arc that shows Nomad exactly what Walker was planning with Wonderland, and that causes conflict within Nomad. Walker seemed to believe in what he did, and despite Nomad seeing his psychological breakdown as it happened, it should raise a lot of questions of what Walker’s perspective was.
I still have quite a bit of game to play in terms of finding world collectibles and a few side missions to complete however, so there is still much more for me to find. I managed to get my wife playing with me as well from time to time despite military shooters being nowhere on her game radar and she’s enjoyed the story tremendously.
We even crack jokes during rough times about how our stomach is all acidy and we just want some fish tacos. I feel like I could touch a lot on how intriguing the supporting characters in Erehwon have been, but I’m running out of wall to place my text.
My overall assessment of Ghost Recon Breakpoint is I have enjoyed it thoroughly and will likely be playing regularly for a long time to come. While I recognize the game had a rough start, I think that’s every game these days. It doesn’t help when publishing companies are pressuring deadlines that aren’t conducive to releasing a complete product, and even they have non-stop pressure coming from gamers themselves to adhere to deadlines that are made before full development is often even in view.
It’s a vicious circle of everyone wants something from everyone else but no-one has any patience to allow the art that is the game to flourish. Don’t worry though Ubisoft, there are plenty of us out there who see the true art you are trying to create. Keep up the great work, I look forward to seeing what you have planned!
Note On Graphics: I do not have a beast computer, so please know I took screenshots myself for this post and they are not representative of full game graphics quality. Trust me. It looks much nicer on a better computer!